using System.Collections; using System.Collections.Generic; using UnityEngine; using Fusion; using Fusion.Sockets; using System; using UnityEngine.SceneManagement; public class ServerConnect : MonoBehaviour, INetworkRunnerCallbacks { // NetworkRunner가 서버나 호스트에 연결 성공 void INetworkRunnerCallbacks.OnConnectedToServer(NetworkRunner runner) { throw new NotImplementedException(); } // NetworkRunner가 서..